---
type: concept
title: Digital Art History
tags: [digital-humanities, 3d-modeling, big-data, ai]
related: [toporaz, transraz, virtual-reconstruction, gerhard-weilandt]
created: 2026-07-13
updated: 2026-07-13
sources: ["output_cdfi/cdfi_uni_greifswald_de_kunstgeschichte_mitarbeitende_ehemalige_mitarbeitende_pro.md"]
---

# Digital Art History

**Digital Art History** is the application of digital tools and computational methods to the study of art and architecture. It moves beyond simple digitization toward the creation of complex analytical environments.

## Core Components
As demonstrated by the work of [[gerhard-weilandt]] and the [[toporaz]]/[[transraz]] projects, this field includes:
- **Virtual Research Environments (VRE):** Platforms that merge heterogeneous data (texts, images, maps) into a single interactive interface.
- **Georeferenced 3D Modeling:** Creating spatially accurate reconstructions of historical sites.
- **Big Data & AI:** Using automated source processing to handle large datasets (e.g., thousands of building records).
- **Open Science:** The practice of releasing research data under free licenses to enable global collaboration and sustainability.
